<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.14"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>PxTGSSolverConstraintPrepDesc Struct Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtreedata.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
  $(document).ready(initResizable);
/* @license-end */</script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td id="projectlogo"><img alt="Logo" src="PhysXLogoBlack.png"/></td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.14 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'Search');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(function() {
  initMenu('',true,false,'search.php','Search');
  $(document).ready(function() { init_search(); });
});
/* @license-end */</script>
<div id="main-nav"></div>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
  <div id="nav-tree">
    <div id="nav-tree-contents">
      <div id="nav-sync" class="sync"></div>
    </div>
  </div>
  <div id="splitbar" style="-moz-user-select:none;" 
       class="ui-resizable-handle">
  </div>
</div>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(document).ready(function(){initNavTree('structPxTGSSolverConstraintPrepDesc.html','');});
/* @license-end */
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>

<div class="header">
  <div class="summary">
<a href="#pub-attribs">Public Attributes</a> &#124;
<a href="structPxTGSSolverConstraintPrepDesc-members.html">List of all members</a>  </div>
  <div class="headertitle">
<div class="title">PxTGSSolverConstraintPrepDesc Struct Reference</div>  </div>
</div><!--header-->
<div class="contents">

<p><code>#include &lt;<a class="el" href="PxSolverDefs_8h_source.html">PxSolverDefs.h</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for PxTGSSolverConstraintPrepDesc:</div>
<div class="dyncontent">
<div class="center"><img src="structPxTGSSolverConstraintPrepDesc__inherit__graph.png" border="0" usemap="#PxTGSSolverConstraintPrepDesc_inherit__map" alt="Inheritance graph"/></div>
<map name="PxTGSSolverConstraintPrepDesc_inherit__map" id="PxTGSSolverConstraintPrepDesc_inherit__map">
<area shape="rect" id="node2" href="structPxTGSSolverConstraintPrepDescBase.html" title="PxTGSSolverConstraintPrep\lDescBase" alt="" coords="20,5,205,47"/>
</map>
<center><span class="legend">[<a target="top" href="graph_legend.html">legend</a>]</span></center></div>
<div class="dynheader">
Collaboration diagram for PxTGSSolverConstraintPrepDesc:</div>
<div class="dyncontent">
<div class="center"><img src="structPxTGSSolverConstraintPrepDesc__coll__graph.png" border="0" usemap="#PxTGSSolverConstraintPrepDesc_coll__map" alt="Collaboration graph"/></div>
<map name="PxTGSSolverConstraintPrepDesc_coll__map" id="PxTGSSolverConstraintPrepDesc_coll__map">
<area shape="rect" id="node2" href="structPxTGSSolverConstraintPrepDescBase.html" title="PxTGSSolverConstraintPrep\lDescBase" alt="" coords="951,354,1136,395"/>
<area shape="rect" id="node3" href="structPxSolverConstraintDesc.html" title="PxSolverConstraintDesc" alt="" coords="619,361,781,388"/>
<area shape="rect" id="node4" href="structPxSolverBody.html" title="PxSolverBody" alt="" coords="281,303,384,329"/>
<area shape="rect" id="node5" href="classPxVec3.html" title="3 Element vector class. " alt="" coords="5,295,73,321"/>
<area shape="rect" id="node6" href="structPxTGSSolverBodyVel.html" title="PxTGSSolverBodyVel" alt="" coords="259,369,407,396"/>
<area shape="rect" id="node9" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector " alt="" coords="285,523,380,549"/>
<area shape="rect" id="node11" href="classPxMat33.html" title="3x3 matrix class " alt="" coords="295,453,370,480"/>
<area shape="rect" id="node12" href="structPxTGSSolverBodyData.html" title="PxTGSSolverBodyData" alt="" coords="431,249,587,276"/>
<area shape="rect" id="node13" href="structPx1DConstraint.html" title="A constraint. " alt="" coords="813,96,927,123"/>
<area shape="rect" id="node7" href="structPxConstraintInvMassScale.html" title="PxConstraintInvMassScale" alt="" coords="611,311,789,337"/>
<area shape="rect" id="node8" href="structPxTGSSolverBodyTxInertia.html" title="PxTGSSolverBodyTxInertia" alt="" coords="611,489,789,516"/>
<area shape="rect" id="node10" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult a mathematics sour..." alt="" coords="6,535,73,561"/>
</map>
<center><span class="legend">[<a target="top" href="graph_legend.html">legend</a>]</span></center></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a6d22cbffa472183363fdb9b38400db09"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structPx1DConstraint.html">Px1DConstraint</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDesc.html#a6d22cbffa472183363fdb9b38400db09">rows</a></td></tr>
<tr class="memdesc:a6d22cbffa472183363fdb9b38400db09"><td class="mdescLeft">&#160;</td><td class="mdescRight">The start of the constraint rows.  <a href="#a6d22cbffa472183363fdb9b38400db09">More...</a><br /></td></tr>
<tr class="separator:a6d22cbffa472183363fdb9b38400db09"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6fa8f15b3d25c668667d45ab0493d637"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDesc.html#a6fa8f15b3d25c668667d45ab0493d637">numRows</a></td></tr>
<tr class="memdesc:a6fa8f15b3d25c668667d45ab0493d637"><td class="mdescLeft">&#160;</td><td class="mdescRight">The number of rows.  <a href="#a6fa8f15b3d25c668667d45ab0493d637">More...</a><br /></td></tr>
<tr class="separator:a6fa8f15b3d25c668667d45ab0493d637"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2e6f1bfe2c789007a302b614b730daaa"><td class="memItemLeft" align="right" valign="top">PxReal&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDesc.html#a2e6f1bfe2c789007a302b614b730daaa">linBreakForce</a></td></tr>
<tr class="separator:a2e6f1bfe2c789007a302b614b730daaa"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8aa125210bc7775041c4ed07b5d0beca"><td class="memItemLeft" align="right" valign="top">PxReal&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDesc.html#a8aa125210bc7775041c4ed07b5d0beca">angBreakForce</a></td></tr>
<tr class="memdesc:a8aa125210bc7775041c4ed07b5d0beca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Break forces.  <a href="#a8aa125210bc7775041c4ed07b5d0beca">More...</a><br /></td></tr>
<tr class="separator:a8aa125210bc7775041c4ed07b5d0beca"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abb4e61b97d7c31cda50f046a6997905b"><td class="memItemLeft" align="right" valign="top">PxReal&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDesc.html#abb4e61b97d7c31cda50f046a6997905b">minResponseThreshold</a></td></tr>
<tr class="memdesc:abb4e61b97d7c31cda50f046a6997905b"><td class="mdescLeft">&#160;</td><td class="mdescRight">The minimum response threshold.  <a href="#abb4e61b97d7c31cda50f046a6997905b">More...</a><br /></td></tr>
<tr class="separator:abb4e61b97d7c31cda50f046a6997905b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4e898ee147ebd910c17f972b36469c2f"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDesc.html#a4e898ee147ebd910c17f972b36469c2f">writeback</a></td></tr>
<tr class="memdesc:a4e898ee147ebd910c17f972b36469c2f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Pointer to constraint writeback structure. Reports back joint breaking. If not required, set to NULL.  <a href="#a4e898ee147ebd910c17f972b36469c2f">More...</a><br /></td></tr>
<tr class="separator:a4e898ee147ebd910c17f972b36469c2f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac90d6c44134ff6338c99f129334f877b"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDesc.html#ac90d6c44134ff6338c99f129334f877b">disablePreprocessing</a></td></tr>
<tr class="memdesc:ac90d6c44134ff6338c99f129334f877b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Disable joint pre-processing. Pre-processing can improve stability but under certain circumstances, e.g. when some invInertia rows are zero/almost zero, can cause instabilities.  <a href="#ac90d6c44134ff6338c99f129334f877b">More...</a><br /></td></tr>
<tr class="separator:ac90d6c44134ff6338c99f129334f877b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a16112a28791d053030749d7a16dba358"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDesc.html#a16112a28791d053030749d7a16dba358">improvedSlerp</a></td></tr>
<tr class="memdesc:a16112a28791d053030749d7a16dba358"><td class="mdescLeft">&#160;</td><td class="mdescRight">Use improved slerp model.  <a href="#a16112a28791d053030749d7a16dba358">More...</a><br /></td></tr>
<tr class="separator:a16112a28791d053030749d7a16dba358"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a40bead37a891a1e5bdac959256e7f1bc"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDesc.html#a40bead37a891a1e5bdac959256e7f1bc">driveLimitsAreForces</a></td></tr>
<tr class="memdesc:a40bead37a891a1e5bdac959256e7f1bc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Indicates whether drive limits are forces.  <a href="#a40bead37a891a1e5bdac959256e7f1bc">More...</a><br /></td></tr>
<tr class="separator:a40bead37a891a1e5bdac959256e7f1bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab0a996ed090bea6630a56bc00a4637d3"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDesc.html#ab0a996ed090bea6630a56bc00a4637d3">extendedLimits</a></td></tr>
<tr class="memdesc:ab0a996ed090bea6630a56bc00a4637d3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Indiciates whether extended limits are used.  <a href="#ab0a996ed090bea6630a56bc00a4637d3">More...</a><br /></td></tr>
<tr class="separator:ab0a996ed090bea6630a56bc00a4637d3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0cdbc868a9696b9cf91225391b355d5f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDesc.html#a0cdbc868a9696b9cf91225391b355d5f">body0WorldOffset</a></td></tr>
<tr class="memdesc:a0cdbc868a9696b9cf91225391b355d5f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Body0 world offset.  <a href="#a0cdbc868a9696b9cf91225391b355d5f">More...</a><br /></td></tr>
<tr class="separator:a0cdbc868a9696b9cf91225391b355d5f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a35c2833954aa8eabdf9d2ee67e973130"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDesc.html#a35c2833954aa8eabdf9d2ee67e973130">cA2w</a></td></tr>
<tr class="memdesc:a35c2833954aa8eabdf9d2ee67e973130"><td class="mdescLeft">&#160;</td><td class="mdescRight">Location of anchor point A in world space.  <a href="#a35c2833954aa8eabdf9d2ee67e973130">More...</a><br /></td></tr>
<tr class="separator:a35c2833954aa8eabdf9d2ee67e973130"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a01424750f4140ed60797167cf6e4162f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDesc.html#a01424750f4140ed60797167cf6e4162f">cB2w</a></td></tr>
<tr class="memdesc:a01424750f4140ed60797167cf6e4162f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Location of anchor point B in world space.  <a href="#a01424750f4140ed60797167cf6e4162f">More...</a><br /></td></tr>
<tr class="separator:a01424750f4140ed60797167cf6e4162f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_structPxTGSSolverConstraintPrepDescBase')"><img src="closed.png" alt="-"/>&#160;Public Attributes inherited from <a class="el" href="structPxTGSSolverConstraintPrepDescBase.html">PxTGSSolverConstraintPrepDescBase</a></td></tr>
<tr class="memitem:aae266269124532f1dee273c75209d9fb inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structPxConstraintInvMassScale.html">PxConstraintInvMassScale</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDescBase.html#aae266269124532f1dee273c75209d9fb">invMassScales</a></td></tr>
<tr class="memdesc:aae266269124532f1dee273c75209d9fb inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: The local mass scaling for this pair.  <a href="structPxTGSSolverConstraintPrepDescBase.html#aae266269124532f1dee273c75209d9fb">More...</a><br /></td></tr>
<tr class="separator:aae266269124532f1dee273c75209d9fb inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6a53ca0ea9f69a6581f2b44ed1ea8aa4 inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structPxSolverConstraintDesc.html">PxSolverConstraintDesc</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDescBase.html#a6a53ca0ea9f69a6581f2b44ed1ea8aa4">desc</a></td></tr>
<tr class="memdesc:a6a53ca0ea9f69a6581f2b44ed1ea8aa4 inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="mdescLeft">&#160;</td><td class="mdescRight">Output: The <a class="el" href="structPxSolverConstraintDesc.html">PxSolverConstraintDesc</a> filled in by contact prep.  <a href="structPxTGSSolverConstraintPrepDescBase.html#a6a53ca0ea9f69a6581f2b44ed1ea8aa4">More...</a><br /></td></tr>
<tr class="separator:a6a53ca0ea9f69a6581f2b44ed1ea8aa4 inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1b333a2fea69f88f1c11c9f812052e0f inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structPxTGSSolverBodyVel.html">PxTGSSolverBodyVel</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDescBase.html#a1b333a2fea69f88f1c11c9f812052e0f">body0</a></td></tr>
<tr class="memdesc:a1b333a2fea69f88f1c11c9f812052e0f inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: The first body. Stores velocity information. Unused unless contact involves articulations.  <a href="structPxTGSSolverConstraintPrepDescBase.html#a1b333a2fea69f88f1c11c9f812052e0f">More...</a><br /></td></tr>
<tr class="separator:a1b333a2fea69f88f1c11c9f812052e0f inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac428634b273386f0edf5e17ea3fd0049 inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structPxTGSSolverBodyVel.html">PxTGSSolverBodyVel</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDescBase.html#ac428634b273386f0edf5e17ea3fd0049">body1</a></td></tr>
<tr class="memdesc:ac428634b273386f0edf5e17ea3fd0049 inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: The second body. Stores velocity information. Unused unless contact involves articulations.  <a href="structPxTGSSolverConstraintPrepDescBase.html#ac428634b273386f0edf5e17ea3fd0049">More...</a><br /></td></tr>
<tr class="separator:ac428634b273386f0edf5e17ea3fd0049 inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a51d8370090983c269966739e14979e4a inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structPxTGSSolverBodyTxInertia.html">PxTGSSolverBodyTxInertia</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDescBase.html#a51d8370090983c269966739e14979e4a">body0TxI</a></td></tr>
<tr class="separator:a51d8370090983c269966739e14979e4a inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abf87509917d688f2296b3e4ca1883bc2 inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structPxTGSSolverBodyTxInertia.html">PxTGSSolverBodyTxInertia</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDescBase.html#abf87509917d688f2296b3e4ca1883bc2">body1TxI</a></td></tr>
<tr class="separator:abf87509917d688f2296b3e4ca1883bc2 inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1bf247709055aaa9e9c702d76de6c866 inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structPxTGSSolverBodyData.html">PxTGSSolverBodyData</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDescBase.html#a1bf247709055aaa9e9c702d76de6c866">bodyData0</a></td></tr>
<tr class="separator:a1bf247709055aaa9e9c702d76de6c866 inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a93cdc318c9c74323988c5204870b6733 inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structPxTGSSolverBodyData.html">PxTGSSolverBodyData</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDescBase.html#a93cdc318c9c74323988c5204870b6733">bodyData1</a></td></tr>
<tr class="separator:a93cdc318c9c74323988c5204870b6733 inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aeba37ba193902e0141dc9cd4d6cacaf2 inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxTransform.html">PxTransform</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDescBase.html#aeba37ba193902e0141dc9cd4d6cacaf2">bodyFrame0</a></td></tr>
<tr class="memdesc:aeba37ba193902e0141dc9cd4d6cacaf2 inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: The world-space transform of the first body.  <a href="structPxTGSSolverConstraintPrepDescBase.html#aeba37ba193902e0141dc9cd4d6cacaf2">More...</a><br /></td></tr>
<tr class="separator:aeba37ba193902e0141dc9cd4d6cacaf2 inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6a22f7cd3293b9877ec97560b1862e8c inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxTransform.html">PxTransform</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDescBase.html#a6a22f7cd3293b9877ec97560b1862e8c">bodyFrame1</a></td></tr>
<tr class="memdesc:a6a22f7cd3293b9877ec97560b1862e8c inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: The world-space transform of the second body.  <a href="structPxTGSSolverConstraintPrepDescBase.html#a6a22f7cd3293b9877ec97560b1862e8c">More...</a><br /></td></tr>
<tr class="separator:a6a22f7cd3293b9877ec97560b1862e8c inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a661a0d94ab747d3f6e71deb44179f74a inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structPxSolverConstraintPrepDescBase.html#afadce7bc6a74c62a91c1876aa34e9a4f">PxSolverContactDesc::BodyState</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDescBase.html#a661a0d94ab747d3f6e71deb44179f74a">bodyState0</a></td></tr>
<tr class="memdesc:a661a0d94ab747d3f6e71deb44179f74a inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: Defines what kind of actor the first body is.  <a href="structPxTGSSolverConstraintPrepDescBase.html#a661a0d94ab747d3f6e71deb44179f74a">More...</a><br /></td></tr>
<tr class="separator:a661a0d94ab747d3f6e71deb44179f74a inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00e4ad46100575375c9fcddd86a166b3 inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structPxSolverConstraintPrepDescBase.html#afadce7bc6a74c62a91c1876aa34e9a4f">PxSolverContactDesc::BodyState</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTGSSolverConstraintPrepDescBase.html#a00e4ad46100575375c9fcddd86a166b3">bodyState1</a></td></tr>
<tr class="memdesc:a00e4ad46100575375c9fcddd86a166b3 inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: Defines what kind of actor the second body is.  <a href="structPxTGSSolverConstraintPrepDescBase.html#a00e4ad46100575375c9fcddd86a166b3">More...</a><br /></td></tr>
<tr class="separator:a00e4ad46100575375c9fcddd86a166b3 inherit pub_attribs_structPxTGSSolverConstraintPrepDescBase"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<h2 class="groupheader">Member Data Documentation</h2>
<a id="a8aa125210bc7775041c4ed07b5d0beca"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a8aa125210bc7775041c4ed07b5d0beca">&#9670;&nbsp;</a></span>angBreakForce</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">PxReal PxTGSSolverConstraintPrepDesc::angBreakForce</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Break forces. </p>

</div>
</div>
<a id="a0cdbc868a9696b9cf91225391b355d5f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a0cdbc868a9696b9cf91225391b355d5f">&#9670;&nbsp;</a></span>body0WorldOffset</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> PxTGSSolverConstraintPrepDesc::body0WorldOffset</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Body0 world offset. </p>

</div>
</div>
<a id="a35c2833954aa8eabdf9d2ee67e973130"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a35c2833954aa8eabdf9d2ee67e973130">&#9670;&nbsp;</a></span>cA2w</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> PxTGSSolverConstraintPrepDesc::cA2w</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Location of anchor point A in world space. </p>

</div>
</div>
<a id="a01424750f4140ed60797167cf6e4162f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a01424750f4140ed60797167cf6e4162f">&#9670;&nbsp;</a></span>cB2w</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> PxTGSSolverConstraintPrepDesc::cB2w</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Location of anchor point B in world space. </p>

</div>
</div>
<a id="ac90d6c44134ff6338c99f129334f877b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac90d6c44134ff6338c99f129334f877b">&#9670;&nbsp;</a></span>disablePreprocessing</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">bool PxTGSSolverConstraintPrepDesc::disablePreprocessing</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Disable joint pre-processing. Pre-processing can improve stability but under certain circumstances, e.g. when some invInertia rows are zero/almost zero, can cause instabilities. </p>

</div>
</div>
<a id="a40bead37a891a1e5bdac959256e7f1bc"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a40bead37a891a1e5bdac959256e7f1bc">&#9670;&nbsp;</a></span>driveLimitsAreForces</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">bool PxTGSSolverConstraintPrepDesc::driveLimitsAreForces</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Indicates whether drive limits are forces. </p>

</div>
</div>
<a id="ab0a996ed090bea6630a56bc00a4637d3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab0a996ed090bea6630a56bc00a4637d3">&#9670;&nbsp;</a></span>extendedLimits</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">bool PxTGSSolverConstraintPrepDesc::extendedLimits</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Indiciates whether extended limits are used. </p>

</div>
</div>
<a id="a16112a28791d053030749d7a16dba358"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a16112a28791d053030749d7a16dba358">&#9670;&nbsp;</a></span>improvedSlerp</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">bool PxTGSSolverConstraintPrepDesc::improvedSlerp</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Use improved slerp model. </p>

</div>
</div>
<a id="a2e6f1bfe2c789007a302b614b730daaa"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a2e6f1bfe2c789007a302b614b730daaa">&#9670;&nbsp;</a></span>linBreakForce</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">PxReal PxTGSSolverConstraintPrepDesc::linBreakForce</td>
        </tr>
      </table>
</div><div class="memdoc">

</div>
</div>
<a id="abb4e61b97d7c31cda50f046a6997905b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#abb4e61b97d7c31cda50f046a6997905b">&#9670;&nbsp;</a></span>minResponseThreshold</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">PxReal PxTGSSolverConstraintPrepDesc::minResponseThreshold</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>The minimum response threshold. </p>

</div>
</div>
<a id="a6fa8f15b3d25c668667d45ab0493d637"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a6fa8f15b3d25c668667d45ab0493d637">&#9670;&nbsp;</a></span>numRows</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> PxTGSSolverConstraintPrepDesc::numRows</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>The number of rows. </p>

</div>
</div>
<a id="a6d22cbffa472183363fdb9b38400db09"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a6d22cbffa472183363fdb9b38400db09">&#9670;&nbsp;</a></span>rows</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="structPx1DConstraint.html">Px1DConstraint</a>* PxTGSSolverConstraintPrepDesc::rows</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>The start of the constraint rows. </p>

</div>
</div>
<a id="a4e898ee147ebd910c17f972b36469c2f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a4e898ee147ebd910c17f972b36469c2f">&#9670;&nbsp;</a></span>writeback</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void* PxTGSSolverConstraintPrepDesc::writeback</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Pointer to constraint writeback structure. Reports back joint breaking. If not required, set to NULL. </p>

</div>
</div>
<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxSolverDefs_8h_source.html">PxSolverDefs.h</a></li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- HTML footer for doxygen 1.8.14-->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>
    <li class="navelem"><a class="el" href="structPxTGSSolverConstraintPrepDesc.html">PxTGSSolverConstraintPrepDesc</a></li>
    <li class="footer">Copyright &copy; 2008-2021 NVIDIA Corporation, 2788 San Tomas Expressway, Santa Clara, CA 95051 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a></li>
  </ul>
</div>
</body>
</html>
